﻿using UnityEngine;
using System.Collections;

public class shot : MonoBehaviour {
	
	// Use this for initialization
	void Start () {
		
	}
	
	// Update is called once per frame
	void Update () {
		
	}
	
	void OnTriggerStay(Collider obj)
	{
		if(obj.CompareTag("Player1"))
		{

			
		}
	}
}
